RickAns
Dedicated Member
Hi Cap,
I think there have been some pretty amazing ideas presented here so far. Oh, to be able to code as well as I would like to I would jump on creating a LotSW game in a heartbeat. I have always gravitated more towards PC games than console games so that is why I asked that computer folk like myself not be left out. Gaming companies seem to have little problem porting between the formats, though.
Long ago I dabbled in creating some playable maps for games like Duke Nukem 3D and Quake back in the mid '90's. Created some levels based on Red Dwarf. Never published them or put them out for others to play on. My computer at the time was under powered for level design to say the least. The level editors back then were extremely crude, no frills kinda tools with almost no documentation on how to use them. The editors for today's games that players have access to are much better from what I have heard.
I am undecided between a hi-def 3D over the shoulder or first person view game or LotSW. Or a cartoon-ish, almost hand-drawn style similar to South Park, etc. A combination of both, possibly with 'mini games' inside the main game along with levels for different cast member eras. Would be easier to show Ivy chasing and whacking Compo on the head with a tray in a less detailed format. For exploring the country side sand box style the high detail 3D would be much preferred with detail like Mass Effect, Assassins Creed or Crysis. No matter how it is done there great potential for a game here.
Cheers,
Rick
I think there have been some pretty amazing ideas presented here so far. Oh, to be able to code as well as I would like to I would jump on creating a LotSW game in a heartbeat. I have always gravitated more towards PC games than console games so that is why I asked that computer folk like myself not be left out. Gaming companies seem to have little problem porting between the formats, though.
Long ago I dabbled in creating some playable maps for games like Duke Nukem 3D and Quake back in the mid '90's. Created some levels based on Red Dwarf. Never published them or put them out for others to play on. My computer at the time was under powered for level design to say the least. The level editors back then were extremely crude, no frills kinda tools with almost no documentation on how to use them. The editors for today's games that players have access to are much better from what I have heard.
I am undecided between a hi-def 3D over the shoulder or first person view game or LotSW. Or a cartoon-ish, almost hand-drawn style similar to South Park, etc. A combination of both, possibly with 'mini games' inside the main game along with levels for different cast member eras. Would be easier to show Ivy chasing and whacking Compo on the head with a tray in a less detailed format. For exploring the country side sand box style the high detail 3D would be much preferred with detail like Mass Effect, Assassins Creed or Crysis. No matter how it is done there great potential for a game here.
Cheers,
Rick